From ee34a1f19ea6062ffe8612a735eede990dd2840e Mon Sep 17 00:00:00 2001 From: Giacomo Pozzoni Date: Tue, 14 Jul 2020 07:44:17 +0000 Subject: Scripts/Kologarn: Fix another "stuck in combat" issue (#24998) --- src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index 3cf1a17a824..ab247f528ab 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -151,7 +151,7 @@ class boss_kologarn : public CreatureScript me->GetMotionMaster()->MoveTargetedHome(); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetCorpseDelay(604800); // Prevent corpse from despawning. - ForceCombatStopForCreatureEntry(NPC_ARM_SWEEP_STALKER, 500.f); + ForceCombatStopForCreatureEntry({ NPC_ARM_SWEEP_STALKER, NPC_RUBBLE_STALKER }, 500.f); _JustDied(); } -- cgit v1.2.3