From ee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 Mon Sep 17 00:00:00 2001 From: Spp Date: Fri, 17 Dec 2010 13:22:17 +0100 Subject: Core/Vehicles: Fix facing adjustment. Patch by beberlescaraber closes issue #1810 updates issue #4714 --HG-- branch : trunk --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index b33bd795ac1..7f223dcd5bc 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -458,7 +458,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const if (flags & UPDATEFLAG_VEHICLE) // unused for now { *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); // vehicle id - *data << float(0); // facing adjustment + *data << float(((Creature*)this)->GetOrientation()); // facing adjustment } // 0x200 -- cgit v1.2.3