From ee65a34544a62c19a62b75822672ea88788a8afc Mon Sep 17 00:00:00 2001 From: QAston Date: Wed, 4 Feb 2009 19:43:00 +0100 Subject: *Implement stealth detection for traps. --HG-- branch : trunk --- src/game/GameObject.cpp | 26 +++++++++++++++++++++++--- src/game/GameObject.h | 1 + 2 files changed, 24 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index ade00dd4d8f..6b7b2046adf 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -718,12 +718,11 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const return false; // special invisibility cases - /* TODO: implement trap stealth, take look at spell 2836 if(GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && GetGOInfo()->trap.stealthed && u->IsHostileTo(GetOwner())) { - if(check stuff here) + if(!canDetectTrap(u, GetDistance(u))) return false; - }*/ + } // Smuggled Mana Cell required 10 invisibility type detection/state if(GetEntry()==187039 && ((u->m_detectInvisibilityMask | u->m_invisibilityMask) & (1<<10))==0) @@ -735,6 +734,27 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false); } +bool GameObject::canDetectTrap(Player const* u, float distance) const +{ + if(u->hasUnitState(UNIT_STAT_STUNNED)) + return false; + if(distance < GetGOInfo()->size) //collision + return true; + if(!u->HasInArc(M_PI, this)) //behind + return false; + if(u->HasAuraType(SPELL_AURA_DETECT_STEALTH)) + return true; + + //Visible distance is modified by -Level Diff (every level diff = 0.25f in visible distance) + float visibleDistance = (int32(u->getLevel()) - int32(GetOwner()->getLevel()))* 0.25f; + //GetModifier for trap (miscvalue 1) + //35y for aura 2836 + //WARNING: these values are guessed, may be not blizzlike + visibleDistance += u->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DETECT, 1)* 0.5f; + + return distance < visibleDistance; +} + void GameObject::Respawn() { if(m_spawnedByDefault && m_respawnTime > 0) diff --git a/src/game/GameObject.h b/src/game/GameObject.h index afeaba98cc9..3b837a0550c 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -571,6 +571,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target); bool isVisibleForInState(Player const* u, bool inVisibleList) const; + bool canDetectTrap(Player const* u, float distance) const; GameObject* LookupFishingHoleAround(float range); -- cgit v1.2.3