From f017b964adbce89b7f898beb39b19b55ffa9a5dd Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 16 Jan 2009 19:37:47 -0600 Subject: *Only let aggressive creature search new target before enterevademode. --HG-- branch : trunk --- src/game/Unit.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 734182fa4cf..28a34dd7dea 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10411,12 +10411,15 @@ bool Unit::SelectHostilTarget() } // search nearby enemy before enter evade mode - if(Unit *target = ((Creature*)this)->SelectNearestTarget()) + if(((Creature*)target)->HasReactState(REACT_AGGRESSIVE)) { - if(!((Creature*)this)->IsOutOfThreatArea(target)) + if(Unit *target = ((Creature*)this)->SelectNearestTarget()) { - ((Creature*)this)->AI()->AttackStart(target); - return true; + if(!((Creature*)this)->IsOutOfThreatArea(target)) + { + ((Creature*)this)->AI()->AttackStart(target); + return true; + } } } -- cgit v1.2.3