From f01e53f3f3a8bf77859b4956da56a91809607dfb Mon Sep 17 00:00:00 2001 From: ForesterDev <11771800+ForesterDev@users.noreply.github.com> Date: Wed, 29 Apr 2020 23:35:08 +0300 Subject: Core\GameObject: corrected check for IsWithinDistInMap (#24506) --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 258ffe5f015..a440ebd4342 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2730,7 +2730,7 @@ bool GameObject::IsAtInteractDistance(Position const& pos, float radius) const bool GameObject::IsWithinDistInMap(Player const* player) const { - return IsInMap(this) && InSamePhase(this) && IsAtInteractDistance(player); + return IsInMap(player) && InSamePhase(player) && IsAtInteractDistance(player); } SpellInfo const* GameObject::GetSpellForLock(Player const* player) const -- cgit v1.2.3