From f0a742a8c471ba948d5d86c1ab5e3a74329a9a92 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 15 Dec 2013 13:37:49 +0100 Subject: Core/Misc: Remove unused code Remove unused debugging code added in MaNGOS r5067. Remove dead code from a switch found by Coverity. --- src/server/game/Entities/Unit/Unit.cpp | 3 --- src/server/game/Maps/MapManager.cpp | 36 ---------------------------------- src/server/game/Maps/MapManager.h | 5 ----- 3 files changed, 44 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 025e0b21a92..de331d5caf8 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15904,9 +15904,6 @@ void Unit::RemoveCharmedBy(Unit* charmer) } } break; - default: - case CHARM_TYPE_CONVERT: - break; } } diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 75ca3de3fe9..3ac965acbb4 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -37,14 +37,10 @@ #include "WorldSession.h" #include "Opcodes.h" -extern GridState* si_GridStates[]; // debugging code, should be deleted some day - MapManager::MapManager() { i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN); i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE)); - memset(i_GridStates, 0, sizeof(i_GridStates)); - i_GridStateErrorCount = 0; _nextInstanceId = 0; } @@ -54,13 +50,6 @@ void MapManager::Initialize() { Map::InitStateMachine(); - // debugging code, should be deleted some day - { - for (uint8 i = 0; i < MAX_GRID_STATE; ++i) - i_GridStates[i] = si_GridStates[i]; - - i_GridStateErrorCount = 0; - } int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS)); // Start mtmaps if needed. if (num_threads > 0 && m_updater.activate(num_threads) == -1) @@ -73,31 +62,6 @@ void MapManager::InitializeVisibilityDistanceInfo() (*iter).second->InitVisibilityDistance(); } -// debugging code, should be deleted some day -void MapManager::checkAndCorrectGridStatesArray() -{ - bool ok = true; - for (int i=0; icheckMagic()) - { - ok = false; - si_GridStates[i]->setMagic(); - } - #endif - } - if (!ok) - ++i_GridStateErrorCount; -} - Map* MapManager::CreateBaseMap(uint32 id) { Map* map = FindBaseMap(id); diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 230b4648f4a..48537558057 100644 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -129,11 +129,6 @@ class MapManager typedef UNORDERED_MAP MapMapType; typedef std::vector InstanceIds; - // debugging code, should be deleted some day - void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites - GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp - int i_GridStateErrorCount; - MapManager(); ~MapManager(); -- cgit v1.2.3