From f166fa145f637e01ca5efd68f495c6dc1b86ca21 Mon Sep 17 00:00:00 2001 From: Rat Date: Mon, 3 Aug 2009 01:12:05 +0200 Subject: *fix Lady Vashj *fix Toxic Sporebat's Toxic Pool spell --HG-- branch : trunk --- .../zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp index 28e8a4d5e6e..d3e890e9a40 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp @@ -287,11 +287,11 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI //if(who->HasStealthAura()) // who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); - if(Phase != 2) - AttackStart(who); - - if(!m_creature->isInCombat()) + if(!m_creature->isInCombat())//AttackStart() sets UNIT_FLAG_IN_COMBAT, so this msut be before attacking StartEvent(); + + if(Phase != 2) + AttackStart(who); } } } -- cgit v1.2.3