From f17cb00ee36f834a103268742246c13b09458d2f Mon Sep 17 00:00:00 2001 From: ariel- Date: Wed, 5 Oct 2016 13:07:44 -0300 Subject: Core/Unit: fix weapon skill up. Closes #18044 (cherry picked from commit 5b7078c30ae3dd5e250a55879e3983361b053896) --- src/server/game/Entities/Unit/Unit.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3a93eeda3d6..3de474050a9 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1968,7 +1968,8 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr DealDamageMods(victim, damageInfo.damage, &damageInfo.absorb); SendAttackStateUpdate(&damageInfo); - TriggerAurasProcOnEvent(damageInfo); + DamageInfo dmgInfo(damageInfo); + ProcSkillsAndAuras(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, PROC_SPELL_TYPE_NONE, PROC_SPELL_PHASE_NONE, dmgInfo.GetHitMask(), nullptr, &dmgInfo, nullptr); DealMeleeDamage(&damageInfo, true); -- cgit v1.2.3