From f23aa3c86699bc3ee0c9adc681940bd126ed7bea Mon Sep 17 00:00:00 2001 From: Gildor Date: Tue, 26 May 2020 13:20:38 +0200 Subject: Scripts/Ulduar: Fix Flame Leviathan movement (#24673) (cherry picked from commit 3ab970aa4742dde354e1d903304da850f05d6e09) --- src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index dc29a530eb3..b6654134c07 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -484,8 +484,7 @@ class boss_flame_leviathan : public CreatureScript return; _pursueTarget = target->GetGUID(); - me->GetMotionMaster()->Clear(); - me->GetMotionMaster()->MoveChase(target); + AttackStart(target); for (SeatMap::const_iterator itr = target->GetVehicleKit()->Seats.begin(); itr != target->GetVehicleKit()->Seats.end(); ++itr) { -- cgit v1.2.3