From f2950f851e54eeb3bb1070e2d5393e7d2acbff53 Mon Sep 17 00:00:00 2001 From: ForesterDev Date: Fri, 13 Jan 2017 17:27:53 +0400 Subject: Core/Objects: Fixed trap visibility for enemies. (#18815) Closes #18251 (cherry-picked from d4f8d41d08a48f88078a8bb2ad8df9ec5c3844ef) --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index cc0fc619542..359f0ef0652 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2237,7 +2237,7 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co if (!HasInArc(float(M_PI), obj)) return false; - GameObject const* go = ToGameObject(); + GameObject const* go = obj->ToGameObject(); for (uint32 i = 0; i < TOTAL_STEALTH_TYPES; ++i) { if (!(obj->m_stealth.GetFlags() & (1 << i))) -- cgit v1.2.3