From f2b01ccdad2dc81411792f23309dcc5de272cdea Mon Sep 17 00:00:00 2001 From: Trazom62 Date: Sun, 2 May 2010 10:12:58 +0200 Subject: Fix Script FoS/Bronjahm. Thanks Johnholiver. - remove hardcode distance in distance check of corrupted soul fragment --HG-- branch : trunk --- src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp index 17fc1459751..59db2842735 100644 --- a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp +++ b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp @@ -219,7 +219,7 @@ struct mob_corrupted_soul_fragmentAI : public ScriptedAI Creature* pBronjham = Unit::GetCreature(*me, pInstance->GetData64(DATA_BRONJAHM)); if (pBronjham && pBronjham->isAlive()) { - if (me->GetDistance(pBronjham) < 2.0f) // TODO: how close should it be? + if (me->IsWithinMeleeRange(pBronjham)) { pBronjham->CastSpell(pBronjham, SPELL_CONSUME_SOUL, true); me->ForcedDespawn(); -- cgit v1.2.3