From f2f11507614b8c482fce67d4ef4dda1bce1fe623 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 10 Feb 2012 15:43:19 +0100 Subject: Fixed build. --- src/server/game/Conditions/ConditionMgr.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 831452e50f6..e2027e8884e 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -163,7 +163,6 @@ bool Condition::Meets(WorldObject* object, WorldObject* invoker) } case CONDITION_SPELL_SCRIPT_TARGET: condMeets = true;//spell target condition is handled in spellsystem, here it is always true - refId = 0;//cant have references! use CONDITION_SOURCE_TYPE_SPELL for it break; case CONDITION_CREATURE_TARGET: { @@ -284,11 +283,11 @@ bool Condition::Meets(WorldObject* object, WorldObject* invoker) condMeets = !condMeets; if (Player* player = object->ToPlayer()) - if (sendErrorMsg && ErrorTextd && (!condMeets || !refMeets))//send special error from DB + if (sendErrorMsg && ErrorTextd && (!condMeets))//send special error from DB player->m_ConditionErrorMsgId = ErrorTextd; bool script = sScriptMgr->OnConditionCheck(this, object, invoker); // Returns true by default. - return condMeets && refMeets && script; + return condMeets && script; } ConditionMgr::ConditionMgr() @@ -1477,7 +1476,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } if (cond->mConditionValue2) { - sLog->outErrorDb("DrunkState condition has useless data in value2 (%u)!", cond->mConditionValue3); + sLog->outErrorDb("DrunkState condition has useless data in value2 (%u)!", cond->mConditionValue2); return false; } if (cond->mConditionValue3) -- cgit v1.2.3