From f2f45765e408cbba49e15ea642a1ed052c751bcf Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 23 Jul 2017 02:07:18 +0200 Subject: Core/Unit: No code change, just updating a comment with insights gleaned from sniffs. --- src/server/game/Entities/Unit/UnitDefines.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h index 47f0ed28923..04d3521e40c 100644 --- a/src/server/game/Entities/Unit/UnitDefines.h +++ b/src/server/game/Entities/Unit/UnitDefines.h @@ -131,7 +131,7 @@ enum UnitFlags : uint32 UNIT_FLAG_IMMUNE_TO_PC = 0x00000100, // disables combat/assistance with PlayerCharacters (PC) - see Unit::_IsValidAttackTarget, Unit::_IsValidAssistTarget UNIT_FLAG_IMMUNE_TO_NPC = 0x00000200, // disables combat/assistance with NonPlayerCharacters (NPC) - see Unit::_IsValidAttackTarget, Unit::_IsValidAssistTarget UNIT_FLAG_LOOTING = 0x00000400, // loot animation - UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8 + UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // on player pets: whether the pet is chasing a target to attack || on other units: whether any of the unit's minions is in combat UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3 UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1 UNIT_FLAG_CANNOT_SWIM = 0x00004000, // 2.0.8 -- cgit v1.2.3