From f30778c9982de68fcee2c490175874a2c9e21b42 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sat, 19 Nov 2016 15:46:55 -0300 Subject: Core/Scripts: Seal of Corruption/Vengeance shouldn't reset periodic timer on reapply --- src/server/scripts/Spells/spell_paladin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp index 057b9f2d8da..693990edd0a 100644 --- a/src/server/scripts/Spells/spell_paladin.cpp +++ b/src/server/scripts/Spells/spell_paladin.cpp @@ -2107,7 +2107,7 @@ class spell_pal_seal_of_vengeance : public SpellScriptLoader return; // don't cast triggered, spell already has SPELL_ATTR4_CAN_CAST_WHILE_CASTING attr - eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), DoTSpell, false, nullptr, aurEff); + eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), DoTSpell, TRIGGERED_DONT_RESET_PERIODIC_TIMER, nullptr, aurEff); } void HandleSeal(AuraEffect const* aurEff, ProcEventInfo& eventInfo) -- cgit v1.2.3