From f381e74c102f85a8127f20eb8893c574eca2110b Mon Sep 17 00:00:00 2001 From: Spp Date: Mon, 25 Oct 2010 11:28:42 +0200 Subject: Core/Map: Add log to find bad zone ids when trying to find a graveyard --HG-- branch : trunk --- src/server/game/Globals/ObjectMgr.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 651ffdec636..cc1a16fb5ed 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5960,6 +5960,10 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float // search for zone associated closest graveyard uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z); + if (!zoneId && z > -500) + sLog.outError("Bad zoneId: Map = %u (%f, %f, %f)", MapId, x, y, z); + + // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) // -- cgit v1.2.3