From 1417f624537f2bf7a57dd8762332d0b684727aa1 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 1 Sep 2013 12:50:00 +0200 Subject: Core/Spell: Fix farsight log error "Player requests non-existing seer" Partially revert 167ca565d044915f01ead4b189754ab1c44cc981 which wrongly used TYPEMASK_UNIT to denote Creatures and Players, so when a Player sent farsight opcode with another Player as target HandleFarSightOpcode() couldn't find the right Unit filtering by typemask TYPEMASK_SEER. --- src/server/game/Entities/Object/Object.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 4c48d80762d..cb731bfe5e8 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -54,7 +54,7 @@ enum TypeMask TYPEMASK_GAMEOBJECT = 0x0020, TYPEMASK_DYNAMICOBJECT = 0x0040, TYPEMASK_CORPSE = 0x0080, - TYPEMASK_SEER = TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT + TYPEMASK_SEER = TYPEMASK_PLAYER | TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT }; enum TypeID -- cgit v1.2.3