From f3c6e1e96d61ae4aead94ba10d176a14d862f075 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 23 Dec 2014 00:27:01 +0100 Subject: Because saving a file is hard. --- src/server/game/Entities/Item/Item.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 2fb5774be29..cd37e693e41 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -1142,7 +1142,8 @@ void Item::BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer* data, Player* ByteBuffer buffer; std::vector const& values = _dynamicValues[index]; if (_fieldNotifyFlags & flags[index] || - ((updateType == UPDATETYPE_VALUES ? _dynamicChangesMask.GetBit(index) : !values.empty()) && (flags[index] & visibleFlag))) + ((updateType == UPDATETYPE_VALUES ? _dynamicChangesMask.GetBit(index) : !values.empty()) && (flags[index] & visibleFlag)) || + (index == ITEM_DYNAMIC_FIELD_MODIFIERS && _changesMask.GetBit(ITEM_FIELD_MODIFIERS_MASK))) { updateMask.SetBit(index); -- cgit v1.2.3