From f49754447b51f6b25b61e3067a2b40508dd60116 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 2 Sep 2009 15:15:34 -0500 Subject: *Fix the bug that Elemental Invisibility causes the creatures to constantly evade. Thanks to XTElite1 and simon --HG-- branch : trunk --- src/game/Unit.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e175896ca48..07188a9d9aa 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10597,8 +10597,10 @@ bool Unit::canAttack(Unit const* target, bool force) const if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED)) return false; - if((m_invisibilityMask || target->m_invisibilityMask) && !canDetectInvisibilityOf(target)) - return false; + // shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman + if(m_invisibilityMask || target->m_invisibilityMask) + if(!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(target)) + return false; if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target))) return false; -- cgit v1.2.3