From f5a0342913bc569d9b54ab116812094adf67e2e1 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 28 Aug 2016 07:15:03 -0300 Subject: Core/Spell: Calculate GO rotation for SPELL_EFFECT_TRANS_DOOR --- src/server/game/Spells/SpellEffects.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 86c3481c1e9..6743abbb28d 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5093,8 +5093,9 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex) GameObject* pGameObj = new GameObject; - if (!pGameObj->Create(cMap->GenerateLowGuid(), name_id, cMap, - m_caster->GetPhaseMask(), Position(fx, fy, fz, m_caster->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY)) + Position pos = { fx, fy, fz, m_caster->GetOrientation() }; + G3D::Quat rot = G3D::Matrix3::fromEulerAnglesZYX(m_caster->GetOrientation(), 0.f, 0.f); + if (!pGameObj->Create(cMap->GenerateLowGuid(), name_id, cMap, m_caster->GetPhaseMask(), pos, rot, 255, GO_STATE_READY)) { delete pGameObj; return; -- cgit v1.2.3