From f5c6ad9621fdad85d8de44eb3ec8ee07f957bc13 Mon Sep 17 00:00:00 2001 From: Kelno Date: Tue, 25 Sep 2018 01:11:00 +0200 Subject: Core/Movement: Fixed MotionMaster::MoveChase default parameters (PR #22426) (cherry picked from commit 7baf5b24525551ddf00c88084edb2a1bafeb758d) --- src/server/game/Movement/MotionMaster.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 3414be5a750..2fc2135b603 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -141,7 +141,8 @@ class TC_GAME_API MotionMaster void MoveRandom(float spawndist = 0.0f); void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveChase(Unit* target, Optional dist = {}, Optional angle = {}); - void MoveChase(Unit* target, float dist, float angle = 0.0f) { MoveChase(target, Optional(dist), Optional(angle)); } + void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); } + void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); } void MoveConfused(); void MoveFleeing(Unit* enemy, uint32 time = 0); void MovePoint(uint32 id, Position const& pos, bool generatePath = true, Optional finalOrient = {}); -- cgit v1.2.3