From f650b55c2300870f0a7fa0d3d24a0c7d30aaaf31 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 28 Dec 2008 10:00:27 -0600 Subject: *Fix the bug that ~Unit makes crash. --HG-- branch : trunk --- src/game/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b726e78c69e..1fed4717db6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11095,6 +11095,8 @@ void Unit::CleanupsBeforeDelete() { if(m_uint32Values) // only for fully created object { + UnpossessSelf(false); + RemoveAllFromVision(); InterruptNonMeleeSpells(true); m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList CombatStop(); @@ -11104,8 +11106,6 @@ void Unit::CleanupsBeforeDelete() RemoveAllAuras(); RemoveAllGameObjects(); RemoveAllDynObjects(); - UnpossessSelf(false); - RemoveAllFromVision(); GetMotionMaster()->Clear(false); // remove different non-standard movement generators. } RemoveFromWorld(); -- cgit v1.2.3