From f7c9a853279ccf66d7081ddab7e537065ff92f25 Mon Sep 17 00:00:00 2001 From: DeadMouse Date: Tue, 14 Feb 2023 17:49:20 +0200 Subject: Core/Guilds: Fixed loading achievement CompletingPlayers guids from db. (#28813) --- src/server/game/Achievements/AchievementMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 4493703eb4d..761edc0efa7 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -761,7 +761,7 @@ void GuildAchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, Prep CompletedAchievementData& ca = _completedAchievements[achievementid]; ca.Date = fields[1].GetInt64(); - for (std::string_view guid : Trinity::Tokenize(fields[2].GetStringView(), ' ', false)) + for (std::string_view guid : Trinity::Tokenize(fields[2].GetStringView(), ',', false)) if (Optional parsedGuid = Trinity::StringTo(guid)) ca.CompletingPlayers.insert(ObjectGuid::Create(*parsedGuid)); -- cgit v1.2.3