From f7d351fb709b15a0ffa5e9361aa16407c4385f14 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 13 Nov 2016 21:33:04 -0300 Subject: Core/Battleground: Fix issue reported by static analysis (cherry picked from commit 58c5011499056cf2c415e24e854a3de93a870f9e) --- src/server/game/Battlegrounds/BattlegroundMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 2bb46879f1b..f3b06240722 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -732,7 +732,7 @@ void BattlegroundMgr::ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 ar { //This method must be atomic, @todo add mutex //we will use only 1 number created of bgTypeId and bracket_id - uint64 const scheduleId = ((uint64)arenaMatchmakerRating << 32) | (uint32(arenaType) << 24) | (bgQueueTypeId << 16) | (bgTypeId << 8) | bracket_id; + uint64 const scheduleId = ((uint64)arenaMatchmakerRating << 32) | ((uint64)arenaType << 24) | ((uint64)bgQueueTypeId << 16) | ((uint64)bgTypeId << 8) | (uint64)bracket_id; if (std::find(m_QueueUpdateScheduler.begin(), m_QueueUpdateScheduler.end(), scheduleId) == m_QueueUpdateScheduler.end()) m_QueueUpdateScheduler.push_back(scheduleId); } -- cgit v1.2.3