From f84655cac7e2fd669c85b1c7eca84aa92ad271b9 Mon Sep 17 00:00:00 2001 From: Aokromes Date: Thu, 24 Sep 2015 14:46:16 +0200 Subject: Core/Creature: Better formations implementation By Malcrom --- src/server/game/Entities/Creature/CreatureGroups.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index b622618de53..f29e896f050 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -227,15 +227,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) continue; if (itr->second->point_1) - { if (m_leader->GetCurrentWaypointID() == itr->second->point_1 - 1 || m_leader->GetCurrentWaypointID() == itr->second->point_2 - 1) - { - if (itr->second->follow_angle > float(M_PI)) - itr->second->follow_angle = itr->second->follow_angle - float(M_PI); - else - itr->second->follow_angle = itr->second->follow_angle + float(M_PI); - } - } + itr->second->follow_angle = float(M_PI) * 2 - itr->second->follow_angle; float angle = itr->second->follow_angle; float dist = itr->second->follow_dist; -- cgit v1.2.3