From f89a27dc98901cca611f4f5249a8fcd64ceb664f Mon Sep 17 00:00:00 2001 From: Shocker Date: Sat, 28 Aug 2010 02:20:26 +0300 Subject: Make sure crafting spells with non-random loot are not allowed to be casted if inventory is full. Fixes issue #2791 --HG-- branch : trunk --- src/server/game/Spells/Spell.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 7d805b710e8..18006c55ab2 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6196,6 +6196,7 @@ SpellCastResult Spell::CheckItems() switch (m_spellInfo->Effect[i]) { case SPELL_EFFECT_CREATE_ITEM: + case SPELL_EFFECT_CREATE_ITEM_2: { if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i]) { -- cgit v1.2.3