From f8e87a445a3a959c1cace36f1f72efeb2707161f Mon Sep 17 00:00:00 2001 From: elecyb Date: Sat, 18 Jun 2016 14:55:48 +0200 Subject: Core/Player: Fix ghost players water walking visual bug Fix bug of ghost players appearing as swimming to other players instead of water walking. Ref #16256 --- src/server/game/Server/WorldSession.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index b774463e8fd..6ae2454f916 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -879,8 +879,10 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi) REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD), MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD); - //! Cannot walk on water without SPELL_AURA_WATER_WALK - REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK), + //! Cannot walk on water without SPELL_AURA_WATER_WALK except for ghosts + REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && + !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK) && + !GetPlayer()->HasAuraType(SPELL_AURA_GHOST), MOVEMENTFLAG_WATERWALKING); //! Cannot feather fall without SPELL_AURA_FEATHER_FALL -- cgit v1.2.3