From f8f994998a61926c914de5ffce3e4c9abcc82faa Mon Sep 17 00:00:00 2001 From: Gosha <284210+Lordron@users.noreply.github.com> Date: Tue, 21 Feb 2023 01:14:20 +0300 Subject: Core/Players: Fix mail memory leaks happening if mail is received before saved mail is loaded (during loading from db) (#28826) --- src/server/game/Entities/Player/Player.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index cf928b99560..263b1b4dc17 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18876,8 +18876,6 @@ Item* Player::_LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint void Player::_LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult, PreparedQueryResult artifactResult, PreparedQueryResult azeriteItemResult, PreparedQueryResult azeriteItemMilestonePowersResult, PreparedQueryResult azeriteItemUnlockedEssencesResult, PreparedQueryResult azeriteEmpoweredItemResult) { - m_mail.clear(); - std::unordered_map mailById; if (mailsResult) -- cgit v1.2.3