From fa361a40c81c5b1623fe2ff8f9a206868a6604f0 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 31 Dec 2022 19:29:52 +0100 Subject: Core/Spells: Fixed crashes with spells cast by gameobject that summon creatures Closes #28640 --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e10fa03c953..4b63f346a35 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1925,7 +1925,7 @@ void Spell::EffectSummonType() // randomize position for multiple summons pos = caster->GetRandomPoint(*destTarget, radius); - summon = unitCaster->GetMap()->SummonCreature(entry, pos, properties, duration, unitCaster, m_spellInfo->Id, 0, privateObjectOwner); + summon = caster->GetMap()->SummonCreature(entry, pos, properties, duration, unitCaster, m_spellInfo->Id, 0, privateObjectOwner); if (!summon) continue; -- cgit v1.2.3