From fb0c4f640f810be51d11796ebe09e9d166f65847 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Tue, 6 Aug 2024 12:08:41 +0200 Subject: Core/Units: fixed a logic mistake in crit supression mechanic that was falsely increasing the crit chance when attacking lower level targets --- src/server/game/Entities/Unit/Unit.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2ef96e3b406..bc7333a02ce 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7125,7 +7125,8 @@ float Unit::SpellCritChanceTaken(Unit const* caster, Spell* spell, AuraEffect co if (GetTypeId() == TYPEID_UNIT) { int32 const levelDiff = static_cast(GetLevelForTarget(caster)) - caster->GetLevel(); - crit_chance -= levelDiff * 1.0f; + if (levelDiff > 0) + crit_chance -= levelDiff * 1.0f; } } break; -- cgit v1.2.3