From fb6e635c8094a03348ddfaee4cc9d17638079a38 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Wed, 1 Oct 2014 21:34:07 +0200 Subject: Core/AH: Don't send expired auctions to clients Fixes #12964 --- src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src') diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 3c27453fa7e..8955fc9014f 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -538,9 +538,15 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player int loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); int locdbc_idx = player->GetSession()->GetSessionDbcLocale(); + time_t curTime = sWorld->GetGameTime(); + for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) { AuctionEntry* Aentry = itr->second; + // Skip expired auctions + if (Aentry->expire_time < curTime) + continue; + Item* item = sAuctionMgr->GetAItem(Aentry->itemGUIDLow); if (!item) continue; -- cgit v1.2.3