From fc2a30a53da01916f80fd21dea1b0b8177780aec Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 15 Apr 2009 11:45:59 -0500 Subject: *Fix broken creature ai in 2697. --HG-- branch : trunk --- src/game/CreatureAI.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index ac2737c40d3..6d7026a9766 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -170,10 +170,10 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI // Called when creature attack expected (if creature can and no have current victim) // Note: for reaction at hostile action must be called AttackedBy function. - virtual void AttackStart(Unit *) {} + //virtual void AttackStart(Unit *) {} // Called at World update tick - virtual void UpdateAI(const uint32 diff ) {} + //virtual void UpdateAI(const uint32 diff ) {} ///== State checks ================================= -- cgit v1.2.3