From fc6c93d0c4dc15f06c60619fb96a395589d8e67d Mon Sep 17 00:00:00 2001 From: Warpten Date: Sat, 1 Dec 2012 14:00:08 +0100 Subject: Core/Guilds: Fixed one mistake in CMSG_GUILD_SET_GUILD_MASTER's handling, thanks to @Shauren for pointing it out. --- src/server/game/Handlers/GuildHandler.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp index 22f8513870c..8a2f9d9d39a 100644 --- a/src/server/game/Handlers/GuildHandler.cpp +++ b/src/server/game/Handlers/GuildHandler.cpp @@ -816,8 +816,9 @@ void WorldSession::HandleGuildNewsUpdateStickyOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildSetGuildMaster(WorldPacket& recvPacket) { - uint8 nameLength; - recvPacket >> nameLength; + uint8 nameLength = recvPacket.ReadBits(7); + // This is related to guild master inactivity. + /*bool isDethrone = */recvPacket.ReadBit(); std::string playerName = recvPacket.ReadString(nameLength); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetNewGuildMaster(this, playerName); -- cgit v1.2.3