From fc75674217e3e69c85cf6b142a1737499186b1cc Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 13 Dec 2008 10:20:43 -0600 Subject: *Fix the bug that the bonus of mental quickness does not change when AP changes. --HG-- branch : trunk --- src/game/StatSystem.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 36818adb36d..3e9ddcf3bef 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -336,6 +336,8 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) UpdateDamagePhysical(BASE_ATTACK); if(CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon UpdateDamagePhysical(OFF_ATTACK); + if(getClass() == CLASS_SHAMAN) // mental quickness + UpdateSpellDamageAndHealingBonus(); } } -- cgit v1.2.3