From fc7d2a5393175c460c325f9f778a95aaf67388d3 Mon Sep 17 00:00:00 2001 From: QAston Date: Wed, 8 Apr 2009 18:32:48 +0200 Subject: *Save only auras which need to be saved-this also removes error spam for duplicate entries. --HG-- branch : trunk --- src/game/Pet.cpp | 13 ++++++------- src/game/Player.cpp | 17 ++++++++++------- src/game/SpellAuras.cpp | 2 +- 3 files changed, 17 insertions(+), 15 deletions(-) (limited to 'src') diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 1d45ed3a7fd..e4c10f1b3d9 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -1148,15 +1148,14 @@ void Pet::_SaveAuras() { // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras. // do not save single target auras (unless they were cast by the player) - if (itr->second->IsPassive() - || (itr->second->GetCasterGUID() != GetGUID() && itr->second->IsSingleTarget())) + if (itr->second->IsPassive() || itr->second->IsAuraType(SPELL_AURA_MOD_STEALTH)) continue; - SpellEntry const *spellInfo = itr->second->GetSpellProto(); - for (uint8 i=0;iEffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH || - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER || - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET ) + bool isCaster = itr->second->GetCasterGUID() == GetGUID(); + if (!isCaster) + if (itr->second->IsSingleTarget() + || itr->second->IsAreaAura()) continue; + uint32 amounts[MAX_SPELL_EFFECTS]; for (uint8 i=0;isecond->IsPassive() - || (itr->second->GetCasterGUID() != GetGUID() && itr->second->IsSingleTarget()) + || itr->second->IsAuraType(SPELL_AURA_MOD_SHAPESHIFT) + || itr->second->IsAuraType(SPELL_AURA_MOD_STEALTH) || itr->second->IsRemovedOnShapeLost()) continue; - SpellEntry const *spellInfo = itr->second->GetSpellProto(); - for (uint8 i=0;iEffect[i] == SPELL_AURA_MOD_SHAPESHIFT || - spellInfo->Effect[i] == SPELL_AURA_MOD_STEALTH ) + bool isCaster = itr->second->GetCasterGUID() == GetGUID(); + if (!isCaster) + if (itr->second->IsSingleTarget() + || itr->second->IsAreaAura()) continue; + int32 amounts[MAX_SPELL_EFFECTS]; for (uint8 i=0;i