From fccdba38420a8818a4ffd8fde51dbc2a1dfb18a5 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 19 Jun 2014 15:30:07 +0200 Subject: Core/Players: Fixed trainers still displaying profession skills after learning Closes #8103 --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8ceb6c00808..741eaba734a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6429,7 +6429,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) if (newVal < currVal) UpdateSkillEnchantments(id, currVal, newVal); // update step - SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_PAIR32(id, step)); + SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), MAKE_PAIR32(id, step)); // update value SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal)); if (itr->second.uState != SKILL_NEW) -- cgit v1.2.3