From fce1994795bdc87d0c87c7de9fc9f80a4f1b6507 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Sun, 21 May 2023 16:42:26 +0200 Subject: Core/Players: Respawn alive at graveyard when releasing spirit (#29009) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c171d9bf424..a2f4245b5bf 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4831,7 +4831,7 @@ void Player::RepopAtGraveyard() bool shouldResurrect = false; // Such zones are considered unreachable as a ghost and the player must be automatically revived - if ((!IsAlive() && zone && zone->GetFlags().HasFlag(AreaFlags::NoGhostOnRelease)) || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY())) + if ((!IsAlive() && zone && zone->GetFlags().HasFlag(AreaFlags::NoGhostOnRelease)) || GetMap()->IsNonRaidDungeon() || GetMap()->IsRaid() || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY())) { shouldResurrect = true; SpawnCorpseBones(); -- cgit v1.2.3