From fce974c3b33b38b71166960d37ca8cff67fa8f14 Mon Sep 17 00:00:00 2001 From: ccrs Date: Sat, 25 Mar 2017 12:02:25 +0100 Subject: Core/Movement: cleanup MovementGeneratorType --- src/server/game/Movement/MotionMaster.cpp | 2 +- src/server/game/Movement/MotionMaster.h | 10 ++++------ 2 files changed, 5 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index a308369ec65..768288c4155 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -158,7 +158,7 @@ MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const { if (!_slot[slot]) - return NULL_MOTION_TYPE; + return MAX_MOTION_TYPE; else return _slot[slot]->GetMovementGeneratorType(); } diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 5ed1517b9ea..93942b08e07 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -41,7 +41,6 @@ enum MovementGeneratorType RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h MAX_DB_MOTION_TYPE = 3, // Below motion types can't be set in DB. - ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h @@ -49,14 +48,13 @@ enum MovementGeneratorType POINT_MOTION_TYPE = 8, // PointMovementGenerator.h FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h - ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h (first part of flee for assistance) - ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance) - TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance) + ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h + ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h + TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h FOLLOW_MOTION_TYPE = 14, ROTATE_MOTION_TYPE = 15, EFFECT_MOTION_TYPE = 16, - NULL_MOTION_TYPE = 17, - SPLINE_CHAIN_MOTION_TYPE = 18, // SplineChainMovementGenerator.h + SPLINE_CHAIN_MOTION_TYPE = 17, // SplineChainMovementGenerator.h MAX_MOTION_TYPE // limit }; -- cgit v1.2.3