From fcebd3117a31701ce2ea836c2eee0fe30662c49a Mon Sep 17 00:00:00 2001 From: John Holiver Date: Tue, 24 Aug 2010 01:01:46 -0300 Subject: Fix Shaman T10 Ele 2P. Big thanks to Dr.Tenma!!! Fix Warrior T10 Melee 2P. --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a880230816b..ffa95ba218f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7367,7 +7367,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger if (newCooldownDelay < 0) newCooldownDelay = 0; ToPlayer()->AddSpellCooldown(16166,0, uint32(time(NULL) + newCooldownDelay)); - //TODO: need to send CD decrease to client + WorldPacket data(SMSG_MODIFY_COOLDOWN, 4+8+4); + data << uint32(16166); // Spell ID + data << uint64(GetGUID()); // Player GUID + data << int32(-2000); // Cooldown mod in milliseconds + ToPlayer()->GetSession()->SendPacket(&data); return true; } } -- cgit v1.2.3