From 881138553b1a85fda62cc131dc6487195e49a2d1 Mon Sep 17 00:00:00 2001 From: Elron103 Date: Fri, 18 May 2012 21:23:07 +0200 Subject: Core/Spells: Fix immunity checking for creatures (i.e. Mind Control) --- src/server/game/Entities/Creature/Creature.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d120713636d..6506a113ae1 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1668,8 +1668,8 @@ bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo) if (!spellInfo) return false; - // Spells that don't have effectMechanics. - if (!spellInfo->HasAnyEffectMechanic() && GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1))) + // Creature is immune to main mechanic of the spell + if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1))) return true; // This check must be done instead of 'if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break -- cgit v1.2.3