From fd45c111b05e4f9b34db11330d7876b093e801fb Mon Sep 17 00:00:00 2001 From: Liberate Date: Tue, 18 Oct 2011 23:16:33 +0200 Subject: Core/Grid: Fix a typo in e0d933fed8. Grids should work correctly again. Thanks Kaelima. --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5fdd56dd97f..485b1ba164f 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -484,7 +484,7 @@ bool Map::IsGridLoaded(const GridCoord &p) const void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor &gridVisitor, TypeContainerVisitor &worldVisitor) { - CellCoord standing_cell(obj->GetPositionX(), obj->GetPositionY()); + CellCoord standing_cell(Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY())); // Check for correctness of standing_cell, it also avoids problems with update_cell if (!standing_cell.IsCoordValid()) -- cgit v1.2.3