From fdd06dc1dd08e0277f5e0f8c3653b147e52cdc1d Mon Sep 17 00:00:00 2001 From: NoName <322016+Faq@users.noreply.github.com> Date: Wed, 15 Jul 2020 00:15:33 +0300 Subject: Core/Misc: Port refactors 9fe6756cf26e916d69673879c31e09ee57ef6470 * + For SMSG_DEATH_RELEASE_LOC G3D::Vector3 -> TaggedPosition + removed non 3.3.5 packets Co-authored-by: Peter Keresztes Schmidt Co-authored-by: Mogadischu Co-authored-by: Shauren (cherry picked from commit 9fe6756cf26e916d69673879c31e09ee57ef6470) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 321868ba618..37fa5a0109f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1256,7 +1256,7 @@ void Player::setDeathState(DeathState s) ClearResurrectRequestData(); - //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD) + //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequest and define pet unsummon here with (s == DEAD) RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true); InitializeSelfResurrectionSpells(); -- cgit v1.2.3