From fef504e365ecc942c8fb70f52b362446ed183104 Mon Sep 17 00:00:00 2001 From: Shocker Date: Mon, 13 Sep 2010 04:02:57 +0300 Subject: Core/Loot: Looting should interrupt casting, fixes issue 3676. --HG-- branch : trunk --- src/server/game/Server/Protocol/Handlers/LootHandler.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp index b2345dfab4f..ca4af9fee27 100644 --- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp @@ -199,6 +199,10 @@ void WorldSession::HandleLootOpcode(WorldPacket & recv_data) return; GetPlayer()->SendLoot(guid, LOOT_CORPSE); + + // interrupt cast + if (GetPlayer()->IsNonMeleeSpellCasted(false)) + GetPlayer()->InterruptNonMeleeSpells(false); } void WorldSession::HandleLootReleaseOpcode(WorldPacket & recv_data) -- cgit v1.2.3