From 58b05da8df4a0b330d55ccdd296730608b749490 Mon Sep 17 00:00:00 2001 From: MacWarrior Date: Fri, 4 May 2012 16:42:23 +0300 Subject: Fix creature's save --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index fde85feb8d9..acdf2b16f2a 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1128,7 +1128,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) stmt->setUInt8(index++, uint8(GetDefaultMovementType())); stmt->setUInt32(index++, npcflag); stmt->setUInt32(index++, unit_flags); - stmt->setUInt32(index, dynamicflags); + stmt->setUInt32(index++, dynamicflags); trans->Append(stmt); WorldDatabase.CommitTransaction(trans); -- cgit v1.2.3