From ffcdcea13a0958b7db68312749d28eadf218ce70 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 20 Jun 2014 21:34:30 +0200 Subject: Core/Players: Fixed Death Knight starting First Aid skill max value --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 741eaba734a..9733c0f2b52 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24976,7 +24976,7 @@ void Player::_LoadSkills(PreparedQueryResult result) base_skill = 1; // skill mast be known and then > 0 in any case if (GetPureSkillValue(SKILL_FIRST_AID) < base_skill) - SetSkill(SKILL_FIRST_AID, 0, base_skill, base_skill); + SetSkill(SKILL_FIRST_AID, 4 /*artisan*/, base_skill, 300); if (GetPureSkillValue(SKILL_AXES) < base_skill) SetSkill(SKILL_AXES, 0, base_skill, base_skill); if (GetPureSkillValue(SKILL_DEFENSE) < base_skill) -- cgit v1.2.3