From ffe870fc425e0e64fdc6b322a1596e82a6ff45c9 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 4 Feb 2023 23:49:23 +0100 Subject: Core/GameObjects: Implemented Checkallunits property for traps --- src/server/game/Entities/GameObject/GameObject.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index b8a0e5445d0..5af68cd3f68 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1116,8 +1116,7 @@ void GameObject::Update(uint32 diff) // Pointer to appropriate target if found any Unit* target = nullptr; - /// @todo this hack with search required until GO casting not implemented - if (GetOwner()) + if (GetOwner() || goInfo->trap.Checkallunits) { // Hunter trap: Search units which are unfriendly to the trap's owner Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, radius); -- cgit v1.2.3