/* * Copyright (C) 2012-2014 Arctium Emulation * Copyright (C) 2008-2014 TrinityCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Connection_Patcher.Constants; using System; using System.IO; using System.Net; using System.Text; using System.Threading; namespace Connection_Patcher { class Program { static void Main(string[] args) { if (args.Length >= 1) { Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("Client Connection Patcher"); Console.WriteLine("Press Enter to patch..."); Console.ReadKey(true); var commonAppData = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData); var modulePath = ""; var moduleFile = ""; // Let's use Win32 as default module var patchSend = Patches.Windows.x86.Send; var offsetSend = Offsets.Windows.x86.Send; var patchRecv = Patches.Windows.x86.Recv; var offsetRecv = Offsets.Windows.x86.Recv; var patchBNet = Patches.Windows.x86.BNet; var offsetBNet = Offsets.Windows.x86.BNet; var patchSignature = Patches.Windows.x86.Signature; var offsetSignature = Offsets.Windows.x86.Signature; var fileName = args[0].Replace(".exe", "_Patched.exe"); var battleNetFileName = args[0].Replace("Wow.exe", "Battle.net.dll"); var modulePatch = Patches.Windows.x86.Password; var modulePattern = Patterns.Windows.x86.Password; var realmListPatch = Patches.Windows.x86.RealmList; var realmListoffset = Offsets.Windows.x86.RealmList; var realmListBnPatch = Patches.Windows.x86.RealmListBn; var realmListBnPattern = Patterns.Windows.x86.RealmListBn; Console.ForegroundColor = ConsoleColor.White; Console.Write("Creating patched binaries for "); using (var patcher = new Patcher(args[0])) { switch (patcher.Type) { case BinaryTypes.Pe32: Console.WriteLine("Win32 client..."); modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/"; moduleFile = "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth"; break; //case BinaryTypes.Pe64: // Console.WriteLine("Win64 client..."); // fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe"; // modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/"; // moduleFile = "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth"; // break; //case BinaryTypes.Mach32: // break; //case BinaryTypes.Mach64: // Console.WriteLine("Mc64 client..."); // patchBNet = Patches.Mac.x64.BNet; // patternBNet = Patterns.Mac.x64.BNet; // patchSend = Patches.Mac.x64.Send; // patternSend = Patterns.Mac.x64.Send; // patchSignature = Patches.Mac.x64.Signature; // patternSignature = Patterns.Mac.x64.Signature; // fileName = patcher.Binary + " Patched"; // modulePath = "/Users/Shared/Blizzard/Battle.net/Cache/"; // moduleFile = "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth"; // modulePatch = Patches.Mac.x64.Password; // modulePattern = Patterns.Mac.x64.Password; // break; default: throw new NotSupportedException("Type: " + patcher.Type + " not supported!"); } if (!File.Exists(battleNetFileName + "_backup")) { File.Copy(battleNetFileName, battleNetFileName + "_backup"); File.SetAttributes(battleNetFileName + "_backup", File.GetAttributes(battleNetFileName + "_backup") | FileAttributes.ReadOnly); } using (var bnpatcher = new Patcher(battleNetFileName)) { bnpatcher.Patch(patchBNet, null, offsetBNet); bnpatcher.Patch(patchSignature, null, offsetSignature); bnpatcher.Patch(realmListBnPatch, realmListBnPattern); bnpatcher.Finish(); } patcher.Patch(patchSend, null, offsetSend); patcher.Patch(patchRecv, null, offsetRecv); patcher.Patch(realmListPatch, null, realmListoffset); patcher.Binary = fileName; patcher.Finish(); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Patching done."); CreateModule(moduleFile, modulePath, modulePatch, modulePattern); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Successfully created your patched binaries."); } } else { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Wrong number of arguments: Missing client file."); } Console.ForegroundColor = ConsoleColor.Gray; Thread.Sleep(5000); Environment.Exit(0); } static void CreateModule(string moduleName, string path, byte[] patches, byte[] patterns) { var modulePath = path + moduleName[0] + moduleName[1] + "/" + moduleName[2] + moduleName[3]; var module = modulePath + "/" + moduleName; if (!File.Exists(module)) { Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("Base module doesn't exist, downloading it..."); if (!Directory.Exists(modulePath)) Directory.CreateDirectory(modulePath); var webClient = new WebClient(); webClient.DownloadFileCompleted += (o, e) => PatchModule(module, path, patches, patterns); webClient.DownloadFileAsync(new Uri("http://xx.depot.battle.net:1119/" + moduleName), module); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Done."); } else PatchModule(module, path, patches, patterns); } static void PatchModule(string file, string path, byte[] patches, byte[] pattern) { Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("Patching module..."); using (var patcher2 = new Patcher(file)) { patcher2.Patch(patches, pattern); var moduleName = Helper.GetFileChecksum(patcher2.binary) + ".auth"; var modulePath = path + moduleName[0] + moduleName[1] + "/" + moduleName[2] + moduleName[3]; if (!Directory.Exists(modulePath)) Directory.CreateDirectory(modulePath); patcher2.Binary = modulePath + "/" + moduleName; patcher2.Finish(); } Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Patching module finished."); Console.ForegroundColor = ConsoleColor.Gray; } } }