TrinityCore uses (parts of or in whole) the following opensource software : Boost http://www.boost.org Version: 1.55 Boost Process (Proposed for boost, but its not an official part of it yet. Used to start child processes.) http://www.highscore.de/boost/process0.5/ Version: 0.5 bzip2 (a freely available, patent free, high-quality data compressor) http://www.bzip.org/ Version: 1.0.6 cppformat (type safe format library) https://github.com/cppformat/cppformat Version: 1.1.0 fd53bb6fb88a23e38ec4fe331bfe95d7372d49c9 G3D (a commercial-grade C++ 3D engine available as Open Source (BSD License) http://g3d.sourceforge.net/ Version: 9.0-Release r4036 jemalloc (a general-purpose scalable concurrent malloc-implementation) http://www.canonware.com/jemalloc/ Version: 3.6.0 SFMT (SIMD-oriented Fast Mersenne Twister) Based on http://agner.org/random/ Version: 2010-Aug-03 utf8-cpp (UTF-8 with C++ in a Portable Way) http://utfcpp.sourceforge.net/ Version: 2.3.4 zlib (A Massively Spiffy Yet Delicately Unobtrusive Compression Library) http://www.zlib.net/ Version: 1.2.8 gSOAP (a portable development toolkit for C and C++ XML Web services and XML data bindings) http://gsoap2.sourceforge.net/ Version: 2.8.17r recastnavigation (Recast is state of the art navigation mesh construction toolset for games) https://github.com/memononen/recastnavigation Version: 42b96b7306d39bb7680ddb0f89d480a8296c83ff CascLib (An open-source implementation of library for reading CASC storage from Blizzard games since 2014) https://github.com/ladislav-zezula/CascLib Version: d1d617d4feecd39bae049e19b0e217a1a84bedc6 zmqpp (C++ binding for 0mq/zmq is a 'high-level' library that hides most of the c-style interface core 0mq provides.) https://github.com/zeromq/zmqpp Version: 3.2.0 17e9f6afa98f56ecac1e3f3eecbfc112357a6732