/** @file G3D.h This header includes all of the G3D libraries in appropriate namespaces. @maintainer Morgan McGuire, http://graphics.cs.williams.edu @created 2001-08-25 @edited 2010-03-20 Copyright 2000-2010, Morgan McGuire. All rights reserved. */ #ifndef G3D_G3D_h #define G3D_G3D_h #define NOMINMAX 1 #ifdef min #undef min #endif #ifdef max #undef max #endif #include "G3D/platform.h" #include "G3D/units.h" #include "G3D/ParseError.h" #include "G3D/Random.h" #include "G3D/Array.h" #include "G3D/SmallArray.h" #include "G3D/Queue.h" #include "G3D/Crypto.h" #include "G3D/format.h" #include "G3D/Vector2.h" #include "G3D/Vector3.h" #include "G3D/Vector4.h" #include "G3D/Color1.h" #include "G3D/Color3.h" #include "G3D/Color4.h" #include "G3D/Matrix2.h" #include "G3D/Matrix3.h" #include "G3D/Matrix4.h" #include "G3D/CoordinateFrame.h" #include "G3D/PhysicsFrame.h" #include "G3D/PhysicsFrameSpline.h" #include "G3D/Plane.h" #include "G3D/Line.h" #include "G3D/Ray.h" #include "G3D/Sphere.h" #include "G3D/Box.h" #include "G3D/Box2D.h" #include "G3D/AABox.h" #include "G3D/WrapMode.h" #include "G3D/Cone.h" #include "G3D/Quat.h" #include "G3D/stringutils.h" #include "G3D/prompt.h" #include "G3D/Table.h" #include "G3D/FileSystem.h" #include "G3D/Set.h" #include "G3D/GUniqueID.h" #include "G3D/BinaryFormat.h" #include "G3D/BinaryInput.h" #include "G3D/BinaryOutput.h" #include "G3D/debug.h" #include "G3D/g3dfnmatch.h" #include "G3D/G3DGameUnits.h" #include "G3D/g3dmath.h" #include "G3D/uint128.h" #include "G3D/fileutils.h" #include "G3D/ReferenceCount.h" #include "G3D/Welder.h" #include "G3D/GMutex.h" #include "G3D/PrecomputedRandom.h" #include "G3D/MemoryManager.h" #include "G3D/AreaMemoryManager.h" #include "G3D/BumpMapPreprocess.h" template struct HashTrait< G3D::ReferenceCountedPointer > { static size_t hashCode(G3D::ReferenceCountedPointer key) { return reinterpret_cast( key.pointer() ); } }; #include "G3D/GImage.h" #include "G3D/CollisionDetection.h" #include "G3D/Intersect.h" #include "G3D/Log.h" #include "G3D/serialize.h" #include "G3D/TextInput.h" #include "G3D/NetAddress.h" #include "G3D/NetworkDevice.h" #include "G3D/System.h" #include "G3D/splinefunc.h" #include "G3D/Spline.h" #include "G3D/UprightFrame.h" #include "G3D/LineSegment.h" #include "G3D/Capsule.h" #include "G3D/Cylinder.h" #include "G3D/Triangle.h" #include "G3D/Color3uint8.h" #include "G3D/Color4uint8.h" #include "G3D/Vector2int16.h" #include "G3D/Vector3int16.h" #include "G3D/Vector3int32.h" #include "G3D/Vector4int8.h" #include "G3D/ConvexPolyhedron.h" #include "G3D/MeshAlg.h" #include "G3D/vectorMath.h" #include "G3D/Rect2D.h" #include "G3D/GCamera.h" #include "G3D/GLight.h" #include "G3D/KDTree.h" #include "G3D/PointKDTree.h" #include "G3D/TextOutput.h" #include "G3D/MeshBuilder.h" #include "G3D/Stopwatch.h" #include "G3D/AtomicInt32.h" #include "G3D/GThread.h" #include "G3D/ThreadSet.h" #include "G3D/RegistryUtil.h" #include "G3D/Any.h" #include "G3D/XML.h" #include "G3D/PointHashGrid.h" #include "G3D/Map2D.h" #include "G3D/Image1.h" #include "G3D/Image1uint8.h" #include "G3D/Image3.h" #include "G3D/Image3uint8.h" #include "G3D/Image4.h" #include "G3D/Image4uint8.h" #include "G3D/filter.h" #include "G3D/WeakCache.h" #include "G3D/Pointer.h" #include "G3D/Matrix.h" #include "G3D/ImageFormat.h" #ifdef _MSC_VER # pragma comment(lib, "zlib") # pragma comment(lib, "ws2_32") # pragma comment(lib, "winmm") # pragma comment(lib, "imagehlp") # pragma comment(lib, "gdi32") # pragma comment(lib, "user32") # pragma comment(lib, "kernel32") # pragma comment(lib, "version") # pragma comment(lib, "advapi32") # pragma comment(lib, "png") # pragma comment(lib, "jpeg") # pragma comment(lib, "zip") # ifdef _DEBUG // Don't link against G3D when building G3D itself. # ifndef G3D_BUILDING_LIBRARY_DLL # pragma comment(lib, "G3Dd.lib") # endif # else // Don't link against G3D when building G3D itself. # ifndef G3D_BUILDING_LIBRARY_DLL # pragma comment(lib, "G3D.lib") # endif # endif #endif #endif