/** @file PhysicsFrameSpline.h @author Morgan McGuire, http://graphics.cs.williams.edu */ #ifndef G3D_PhysicsFrameSpline_h #define G3D_PhysicsFrameSpline_h #include "G3D/platform.h" #include "G3D/PhysicsFrame.h" #include "G3D/Spline.h" namespace G3D { /** A subclass of Spline that keeps the rotation field of a PhysicsFrame normalized and rotating the short direction. \sa UprightFrameSpline */ class PhysicsFrameSpline : public Spline { public: PhysicsFrameSpline(); /** Accepts a table of properties, or any valid PhysicsFrame specification for a single control*/ PhysicsFrameSpline(const Any& any); /** Clear and then reset all values from the any */ PhysicsFrameSpline& operator=(const Any& any); virtual void correct(PhysicsFrame& frame) const; virtual void ensureShortestPath(PhysicsFrame* A, int N) const; }; } #endif