/** @file Vector2int16.cpp @author Morgan McGuire, http://graphics.cs.williams.edu @created 2003-08-09 @edited 2006-01-29 */ #include "G3D/platform.h" #include "G3D/g3dmath.h" #include "G3D/Vector2int16.h" #include "G3D/Vector2.h" #include "G3D/BinaryInput.h" #include "G3D/BinaryOutput.h" namespace G3D { Vector2int16::Vector2int16(const class Vector2& v) { x = (int16)iFloor(v.x + 0.5); y = (int16)iFloor(v.y + 0.5); } Vector2int16::Vector2int16(class BinaryInput& bi) { deserialize(bi); } void Vector2int16::serialize(class BinaryOutput& bo) const { bo.writeInt16(x); bo.writeInt16(y); } void Vector2int16::deserialize(class BinaryInput& bi) { x = bi.readInt16(); y = bi.readInt16(); } Vector2int16 Vector2int16::clamp(const Vector2int16& lo, const Vector2int16& hi) { return Vector2int16(iClamp(x, lo.x, hi.x), iClamp(y, lo.y, hi.y)); } }